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Arguably the most poignant and spellbinding scene in the series, certainly prior to the tour-de-force of Checkmate, Roxelana's game of death has even more meaning for a serious player of the game such as myself. I have attempted here to work out the moves of the game in it's early stages - by no means all of the moves are explicitly stated in the text but it is possible to reconstruct the play by avoiding the obvious blunders and using the inferences in the later descriptions of the positions to work back and confirm what must have been played. It should be noted immediately that because of the reduced number of men this is a highly artificial position and that Gabriel has not only the advantage of two pawns but also the first move. Those two pawns protect his King to a certain degree, while the Black King is quite exposed. That allows the possibility of chasing the Black King around and possibly picking up more material on the way. Given that Lymond also has to avoid taking the pawns or exchanging any of his pieces he is at a great disadvantage and really should lose in short order. He must take chances and rely on Gabriel being overconfident and blinded by short-term threats and chances for gratuitus cruelty. Any apparent criticism of the play should be taken with with this very much in mind, but I have attempted to analyse the moves in a modern manner to show both the true nature of the play and the knife-edge balance between the two sides. We follow the modern standard algebraic notation of moves where the files (columns) are given the letters a-h and the ranks (rows) numbered 1-8. The bottom left corner is therefore a1 and the top right h8. The + symbol means check, and the # symbol means checkmate. The starting position is defined in the text sufficiently that we can establish it as being as shown in the first diagram, and play proceeds as follows.
1.Qa4+
5.d4
In fact it is now possible for Lymond to checkmate in 6 moves,
but it involves taking the Queens pawn (Kuzum). 10...Qxd4+ 11.Qd3 Ne3+ 12.Kd2
(12.Ke1 Rg1+ 13.Kf2 Ng4#) 12...Bb4+ 13.Nc3 Bxc3+ 14.Kc1 Rg1+ 15.Qd1 Rxd1.
This is a very interesting position, (always assuming that our detective work has led us on the right path) because it is so finely balanced with opportunities for both sides. Both Kings are exposed and currently it is White's that is under attack - however if that attack is neglected for only a moment it will be Black's that will be more in danger. 13...Rxb1 From here on we lose track of the game; getting only snatches of the play. We know that in general Gabriel advances the pawns towards the 8th rank and promotion. Kuzum becomes a Bishop while Khaireddin becomes a Knight. Beyond that we have only general descriptions as the text concentrates on Jerott's impressions and little scenes such as Lymond's close encounter with Khaireddin where he promises that the child can chose what they play next and Khaireddin smiles genuinely. As for the final position, that remains a mystery. I have spent many hours trying to construct a position that conforms to the requirements of the text, but so far without success. It has the scenario of a constructed chess problem and perhaps requires a problemist to say whether it is possible or not. The principle of a double option of mate is certainly possible (and is a brilliant conception) but whether it can be done with the limited material, and whether that can also include the threatened mate to black as well is very hard to say. Chess problems are hard enough to solve the "right way round" - trying to reconstruct them from the closing moves is a task requiring inspiration and a lot of time. Last updated 17th June 99 |
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